With Unarmed of 55%, that becomes "Strong Punch" which adds 3 damage, for a total of 4-5. This means that with high enough Unarmed skill one will actually lose damage by equipping them.įor example, base melee attack ("Punch") deals 1-2 damage. The secondary attacks have a higher AP cost but cause more devastating effects.Įquipping an unarmed-type weapon (such as brass knuckles for example) will override these skill attacks. At any one time, there will be up to four attacks available: the strongest primary punch/kick the player character meets the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick they qualify for, if any. The attacks are divided into two groups: primary and secondary. Example: A starting Agility of 5 and Strength of 5.
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